Titanic - A Space Between is some pretty serious wish fulfilment for a Titanic geek like me. Yes, I really enjoyed James Cameron's nautical epic, but my interest in the world's most famous doomed vessel actually started decades before the arrival of that film. In fifth grade, I picked up the book A Night to Remember at my school's book fair, and I never looked back. Before long, I was devouring any Titanic content I could find, culminating, of course, in Jack and Rose's ill-fated transatlantic voyage.
Titanic: A Space Between puts the player smack dab in the middle of the famous shipwreck in real time, via some pretty slick VR implementation. I'm not 100% sure how accurate the depictions of the innards of the Titanic really are, but the level of detail certainly convinces me that everything from the floorplans to the wall hangings are authentic recreations. The team at Boombox Games clearly spent a lot of time tuning the fine details to make everything feel and sound as though you are really on board the sinking vessel. The groaning of the stretching metal is downright spine-chilling.
There are great little touches everywhere. Indeed, while I was slinking through the hallways of the ship - while it was actively sinking - I found myself stopping to read and admire the various signs and notes I found laying around. In one instance, while trying to escape the flooding mailroom, I was amused to find a note from the mailroom staff, attesting that they did their best to organize the mail properly before finally deciding to evacuate. Dedicated folks, those mailroom workers.
Players find themselves in this dire predicament as the result of some time travel shenanigans - told as part of a fairly intriguing science fiction/horror tale. It seems that, while time travel has been outlawed following its initial discovery, certain factions are still engaging in this potentially disastrous activity. One such person - a lady named Diana - has gone missing while on a mission to the
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