Dynamic difficulty is a newly introduced feature in , and it could be the right fit for anyone who isn't too enthused by the other options. Although most games in the series were originally released without difficulty settings, the remake trilogy is far from the first time that the franchise has experimented with options. added an Easy mode to the first couple of games, for example, and it's become a more consistent inclusion from onward.
follows a precedent set by by including Easy, Normal, and Hard modes, with the latter being unlocked after beating the final boss and completing the game on a lesser difficulty setting. For anyone who played, sticking with the same choice might seem like the obvious move, but it isn't actually that simple. The challenge found in each game doesn't necessarily correspond in a very direct way, and looking at other options could actually make it possible to have a better time in
makes it possible to select between Easy, Normal, and Dynamic difficulties at the beginning of the game. Each features a basic description, which does a reasonable job of setting up their basic properties. Dynamic gets the general idea of what it does but leaves some key details to the imagination.
Enemy difficulty adjusts automatically based on your skill level. Select this if you love the thrill of the fight.
Responsive difficulty adjustment has been an increasingly popular idea for video games, so it's easy to wonder if Dynamic is responding on the level of each battle to adjust the challenge up and down as necessary. The actual function seems simpler, however. Dynamic mode appears to scale fights to the appropriate level for the party, making it possible to maintain the difficulty of the game even when getting ahead of the intended level curve.
Although it might seem like an unnecessary addition to the options, it doesn't always take long for Dynamic mode to start looking like an appealing way to play the game. The open-world scale of introduces many more
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