NVIDIA has updated the RTX Remix runtime to version 0.4.1, improving compatibility thanks to a series of changes made to the bridge component. The full changelog is available on GitHub:
DXVK:
-Fixed an issue where captures for many games were not showing correctly in Remix Toolkit.
-Fixed an issue where a captured scene was showing flipped upside down in Remix Toolkit.
-Fixed an issue in the Remix renderer that caused Remix Toolkit to crashes on unsupported hardware.
Bridge:
-Made a variety of changes that should further improve compatibility.
-Added new sendCreateFunctionServerResponses configuration option, which is enabled by default and improves stability during startup for many games.
-Fixed an issue where the Bridge would crash or hang on startup due to multiple threads having access to shared data at the same time.
-Fixed an issue where the improper MinSurfacePitch value was used in a 32-bit build of the Bridge client, causing game crashes on some texture update operations.
-Fixed an issue where the Bridge client filtered out calls to CreateVertexDeclaration() under certain conditions, which could lead to a game crash during subsequent SetVertexDeclaration() calls.
-Fixed an issue where the Bridge client would improperly initialize cached option values that it uses, potentially leading to mouse or keyboard input not working in the Remix user or developer menu UI.
NVIDIA also said it is aware of a series of issues impacting the recently released RTX Remix toolkit: