Unforetold: Witchstone showed a lot of promise when it launched into early access in January, but much of that potential was buried under jank: It's «damn impressive» when it works, Fraser Brown wrote back in February, but in its pre-1.0 state, much of it «is undone by bugs and wonky systems.»
Sadly, it seems the game won't ever have the opportunity to overcome that roughness and truly shine, as developer Spearhead Games is halting further development of the game and laying off most of its team.
«The past few weeks have been challenging, as the combined impact of financial prospects that did not materialize have put us in a difficult position,» studio co-founders Atul Mehra and Malik Boukhira wrote.
«Hence after careful consideration, we have come to the regrettable conclusion that we must stop further production on Unforetold: Witchstone indefinitely as of March 8th 2024, after the release of Hotfix 7.»
The Unforetold: Witchstone Discord server will also be closed on March 8, although other social media accounts will be left up as the studio tries to «find ways to rebuild again.»
The announcement resulted in a spate of negative user reviews on Steam, prompted in part by the fact that Spearhead is continuing to sell the game. In a follow-up message, the studio apologized for what it said was an «oversight,» and said it was in communication with Steam «to gather all necessary information regarding pricing and refund policies.»
In a more detailed breakdown of the situation, Spearhead said it had significantly expanded the scope of Unforetold: Witchstone, and the size of the development team, following an investment from «a large third-party publisher.» That fell apart a few months ago, however, when the unnamed publisher «made significant cuts internally,» which included dropping multiple projects including Unforetold: Witchstone.
While looking for another publisher, the studio opted to release Unforetold: Witchstone into early access, both to encourage interest from
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