Over the holiday weekend, EA pushed out patch 1.2.1 for NHL 24 which includes some fan requested updates. Full Pressure will now be easier to end on defense along with adjusting logic for hip checks and a reduction in CPU AI teammate penalties. Popular creators Nasher, Pavel Barber and Always Hockey will be coming to HUT and World of Chel. There is a trailer for this announcement which can be watched below. There are a ton of other fixes and updates in this massive patch. You can check out our review of NHL 24 here and read the release notes below.
NHL 24 1.2.1 Patch Notes
Key Fixes and Improvements:
Fixed an issue that caused players to load into games wearing a default black EASHL jersey instead of their own.
Hip Checks now use default interference logic to create more consistent penalty calls.
The player throwing a Hip Check needs to be completely in the Hip Check animation for a hip check to be successful.
Added logic that requires a higher relative speed between the Hip Checker and the hittee to create large hip check reactions.
Reduced time puck needs to be out of zone to end Full Pressure from 5 seconds to 3 seconds.
Reduced the negative attribute multiplier applied to Pinned players during Full Pressure from 20% to 15%.
Removed the negative Energy Drain multiplier for a team on the Penalty Kill, to avoid double stacking with the Full Pressure Energy Drain multiplier.
Greatly reduced the probability of CPU Teammate taking penalties, and made this consistent across all Game Styles.
Fixed an issue where goalie control settings were not being saved after playing a game with the controls modified.
Gameplay
Community Feedback: Hip Checks are really fun to use and useful at making big hits, however they are too
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