Holidays are supposed to be relaxing, but that definitely hasn’t been the case for Alex, the protagonist of Mythwrecked: Ambrosia Island. Between being caught in a storm, shipwrecked and washed up on a mysterious island, she’s also found herself in the company of some distinctly idiosyncratic people. Not only are they named after the Grecian gods, they’re all suffering from an unhelpful bout of amnesia, which, for someone who just wants to go home, is downright infuriating.
Still, Alex has the kind of can-do attitude that many game protagonists have, and instead of sitting about in the doldrums, she sets about exploring the island, discovering what makes the inhabitants tick, and hopefully figuring out a way to get herself back home.
The interesting thing is, the inhabitants of Ambrosia Island actually are the Greek gods of myth, they’re just not quite as you’d remember them. Polygon Treehouse present to us their take on the gods, which is to say, they’ve been modernised and reimagined, opening up questions about the nature of godhood, of the passage of time, and of character through the lens of modernity. That sounds overtly serious, and Mythwrecked isn’t a ‘serious’ game, but it is one with charm, gentleness and compassion – a perfect antidote to this season’s crop of calamitous blockbusters.
Mythwrecked: Ambrosia Island is the epitome of a chilled, cosy experience, and it’s easy to fall into the routine of searching the island, discovering new residents and helping them with their missing memories. Unlocking a memory has to be one of the game’s highlights, combining some joyous animation with further information and introspection from that character. Your first companion is Hermes, the messenger of the gods, but he’s lost his sandals and his satchel, relying on you to return them to him.
This is where you get to utilise the height of Grecian technology: the Ambrosidex. While there’s no Pokémon here, you are attempting to catch all the gods’ memories, and there’s a
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