Developers who have created games for Apple Arcade are "unhappy", according to a new report.
Mobilegamer.biz asserts that studios have reported issues with getting timely responses from the Apple Arcade team, poor tech support, and problems with discoverability.
One indie developer alleged that they had to wait up to six months to get paid, "which almost put them out of business".
Others acknowledged that were it not for Apple's position to "pay well" and offer generous advances, some studios "would not exist today were it not for Apple funding its games."
"We were able to sign a good deal for our titles which covered our whole development budget," said one developer.
"Things have changed since the early times, it’s a very difficult and long process to sign a deal with Apple these days. The lack of vision and clear focus of the platform is frustrating and if there is any goal, it keeps changing every year or so. Also technical support is pretty miserable."
"We can go weeks without hearing from Apple at all and their general response time to emails is three weeks, if they reply at all," said another.
"We're supposed to be able to ask product, technical and commercial questions, but often half the Apple team won’t turn up and when they do they have no idea what’s going on and can’t answer our questions, either because they don’t have any knowledge on how to answer it, or are not able to share that info for confidentiality reasons."
Some developers had similarly uncomplimentary comments about the Vision Pro, which is described by some as "going back in time", as it is "not a machine built for gaming."
Others say that whilst they'd been approached to make games for Vision Pro, they weren't offered any compensation, nor marketing or promotion support.
The QA process also appears to cause unwarranted "painful" difficulties, with one QA and localisation process described as "submitting 1000 screenshots all at once to show you have every device aspect ratio and language covered."
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