I’ve been pretty excited for Star Wars Outlaws ever since its announcement. I’m someone that like’s Ubisoft’s open worlds, and I also like Star Wars, so a combination two where you play as a Han Solo-type that can con, grift and blast their way to riches is just about a dream come true. So, how does a game where you are a scruffy looking nerf-herder actually work?
Star Wars Outlaws begins on the streets of Canto Bight, a rough place that’s full of, you guessed it, scum and villainy. You may recognise it from The Last Jedi – it’s the place with the alien race horses. Kay Vess is a down-on-their-luck scoundrel looking for that one big score that will allow her and Nix, her adorable little Merqaal, to retire in luxury. However, when that opportunity turns up, things inevitably go awry and one hasty escape later, you find yourself on the moon of Toshara with a damaged ship to repair, an open world to explore, and a heist crew to get together for your mysterious new employer.
You have nine crew members to gather, though most of them don’t actually join you on your ship, instead training you with certain things, like heavy weapons for example, all unlocking new abilities for Kay and/or Nix. Those that do join you have significant quest lines and you can interact with them on your ship, but the others are given more superficial characterisation. It also doesn’t really feel like a cohesive crew, as there’s very little interaction between them.
That’s not to say that tracking them down isn’t fun though, the game taking you between five different planets. Tatooine is here as it is seemingly a legal requirement for all Star Wars media, allowing you to fulfil your dreams of driving a speeder across the Dune Sea, but there’s also Akiva, a lush jungle world with plenty of water, Kijimi, which is a large city on an extremely snowy planet, Cantonica, where Canto Bight is, and the extremely windy moon of Toshara. The latter is where you’ll be learning the basics when it comes to
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