There are few games I enjoy watching the development of as much as Gloomwood. Not only because New Blood Interactive's Thief-inspired immersive sim is one of my most anticipated games, but also because the developers keep adding wonderful little extras that I never would have expected. The most recently announced addition is a wonderful example, with New Blood revealing that Gloomwood is getting cutscenes.
«I said we had a bigger thing to show this week,» Gloomwood creator Dillon Rogers said excitedly on Twitter. «Gloomwood is getting shortform cinematics before major areas/encounters, done in an early 1900s animated horror style.» The tweet included a video showing off one of said cutscenes, which introduces the «fishdog» enemy that appears a couple of hours into the game.
The cutscene epitomises the entire Gloomwood project. The animation and camera work is highly reminiscent of the briefing cutscenes in the first two Thief games. At the same time, it undeniably has its own style, designed to fit Gloomwood's Victorian gothic aesthetic. It nods respectfully to the game that inspired Gloomwood, but isn't beholden to it, which is Gloomwood in a nutshell.
I said we had a bigger thing to show this week!Gloomwood is getting shortform cinematics before major areas/encounters, done in an early 1900s animated horror style.#gloomwood #screenshotsaturday pic.twitter.com/dEelicaL4RAugust 24, 2024
As I said earlier, it's also an unexpected addition to the game. Unlike Thief, Gloomwood's adventure isn't split into individual missions. It’s a continuous, open-ended experience. Indeed, some players have responded to Rogers' tweet saying they preferred experiencing Gloomwood's world seamlessly, without being interrupted by cutscenes. Others have raised concerns that such anticipatory cinematics might spoil Gloomwood's nastier surprises.
Rogers responded patiently to both these comments. In fact, he anticipated the comment about Gloomwood somehow spoiling itself, explaining «The
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