So, the billion-dollar question: Is Concord really a 5v5 hero shooter rip-off of Guardians of the Galaxy? Yes and no. From a character design perspective and the mission environments, it pulls more than a handful of inspiration from the 2021’s Marvel’s Guardians of the Galaxy video game. In addition to this, one cannot deny the personalities of the Freegunners feel gravely similar to Peter Quill’s motley space crew and all the wacky characters they meet along the way. In fact, some of Concord‘s dialogue and quips feel like someone typed in the prompt: “Hey, ChatGPT, please give me quirky one-liners like the GOTG game but change it enough so no one will know.”
Despite the characters being about as generic as toast and the flimsy attempt at a narrative being held up by two paper clips, the gameplay more than makes up for the lack of originality of this cosmic adventure. Smooth and responsive, every match turns into a fun and frenetic time. Again, even though some characters look incredibly bland and like giant-sized toasters, don’t write them off just yet – experiment to see whose abilities work best for individual playing styles. The level designs also promote verticality, encouraging players to jump and engage in air combat. Simultaneously, this punishes anyone who decides to stay static for too long here. Sure, snipers will still camp, but they need to move around more than ever.
By now, most gamers know there’s no single-player campaign for Concord. It’s all about the multiplayer madness, so prepare for deathmatches and king of the hill concepts where players assemble to battle another crew and see which team comes out on top in the end. Thanks to the different characters holding special abilities and weapons, it’s entertaining to see who proves to be the wildcard in specific matches and how teams work together to play up to their strengths and compensate for their weaknesses. Bazz, as an example, isn’t a heavy hitter like Star Child, but she’s lethal in terms of
Read more on fortressofsolitude.co.za