[Editor's note: Thank you to the team at IGN China for conducting this interview. It has been translated into English.]
When it comes to reflecting the characteristics of "Marvel Heroes" in-game and making Marvel Rivals stand out among other hero-based PvP games on the market, recreating their signature appearances and actions are of course important, but so is coming up with recognizable features in terms of both gameplay and character characteristics, as this is what will leave a deep impression on players.
Environmental destruction and hero team-ups are two very prominent features of Marvel Rivals at the system level. Although their focus is different, at their core, they are both meant to represent the unique presence and abilities of "Marvel Heroes." If heroes canonically capable of destroying entire worlds can't even break a wall in-game, or if "ride or die" partners like Rocket Raccoon and Groot have no interactions with each other, it would create a sense of disharmony within the game and leave players with the impression that the creators do not understand Marvel heroes, let alone the Marvel universe.
IGN China was recently invited to interview Zhiyong, the lead combat designer of the Marvel Rivals team, and we asked him to introduce a lot of settings and information related to environmental destruction and hero team-ups, which he believes will help players better understand and become immersed in the game's content and atmosphere.
IGN: How different would the game be with and without destructible environments?
Zhiyong: The difference is very significant. As a game built around superhero battles, our goal in adding destruction effects is to showcase just how powerful they are beyond the conventional sound effects, special effects, and actions. This is the most basic design expectation for this feature.
But beyond that, we hope to use it to introduce dynamic changes within maps, such as knocking down a high platform to hinder enemy snipers, or creating a whole
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