DON’T NOD is no stranger to narrative adventure titles with extensive dialogue systems, where your choices can affect the course of the story. While Lost Records: Bloom and Rage sees one playing through two timelines – Summer of 1995 and 2022 – and making decisions that affect each, the development team at DON’T NOD Montreal is going with a slightly different approach to its dialogue system.
“We are also trying to learn from what we did before for the dialogue system because talking is very important in a game like this,” said studio creative director Michel Koch when speaking to CG Magazine.
“You are talking for your character, you are making choices, you are talking to other characters, you are listening, and what we’re trying to do withLost Records: Bloom and Rage is to make the dialogue system slightly more interactive and naturalistic in a way that you will be able to have much more urgency about when to talk when not to talk, how to use some of the things that are around your surroundings to bring new dialogue topics to the discussions.”
This might sound similar to Oxenfree, Night School Studio’s adventure game, where players could reply in various ways (or not at all) while other characters would react naturally. “We want to try to make you feel like you’re part of a group of friends and try to find a new space within this group by how you communicate with others. But for the rest, we are still keeping the same DNA where Lost Records: Bloom and Rage will be a narrative adventure game where you have a lot of world-building, moving around in an environment, finding clues and looking at environmental storytelling like we did in the previous games.
“It will be a lot of just exploration of the environment, dialogue with characters, using some of the interactive tools we are giving to our players to recreate the story, and, of course, playing with all the branches and hopefully, that will create a lot of replay value where you can replay the story at the end and
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