may trigger initial thoughts of the massively multiplayer role-playing game in its earliest form, before Deathwing made his cataclysmic changes to the entirety of Azeroth. Therefore, the new move to may seem a bit surprising to some. In fact, the journey into simultaneously presents a world of opportunities for nostalgic moments for some players, and a chance for newer players to experience the iconic event for the first time.
Naturally, with, there remain servers dedicated to the original, pre- experience for those who wish to play the game as it was when it first launched in 2004. This new expansion to the game will replace the servers, giving players a feeling of what it was like to see the fresh aftermath of Deathwing's destruction anew in a bustling server of others who are able to be together for the feeling and events. Whether someone played during the original expansion, or not, the excitement of massive world changes is palpable.
World of Warcraft Classic devs talks to Screen Rant about the new Hardcore realms based on community-made rules, where death equals delete.
The servers for will go live on the afternoon of May 20, 2024, for anyone with an active subscription to try out. In anticipation of the new expansion, a couple of the developers from Blizzard talked to Screen Rant about the game. 's Associate Production Director, Clayton Stone, and Game Producer, Linny Cooke-Saverline, graciously answered a few questions regarding what players can expect.
Screen Rant: If was traditionally looked at as a way for people to experience pre-, what is the driving force behind bringing to? Why should somebody jump into rather than ?
Linny Cooke-Saverline, Game Producer: One of the really neat things with Cataclysm and being able to create it as a Cataclysm Classic is that there are a lot of the same overall quests, but the actual feel of the game is very different. The way that combat worked, and just going out in the world is a very different experience for the
Read more on screenrant.com