One of the most challenging optional goals in is to save the prisoners of the Iron Throne trapped in an underwater jail beneath the Lower City. This Act 3 quest will test your skills to the limit and may cause your party to make a few sacrifices. There are complicated steps you need to be aware of if you want to have a chance at success.
The Iron Throne Prison is located underwater and acts like a smaller dungeon in that you and your party have to explore quickly. You only have a limited number of turns to save every prisoner before the place collapses. The number of rounds is determined by your game's difficulty, but it will be hard to rescue everyone in any mode due to this restriction.
You want to save every person you can in the Iron Throne Prison for extra help in disabling the Steel Watch guards that are protecting Gortash, one of the main bosses in Act 3 who possess a Netherstone.
The further players venture into Baldur's Gate 3, the more secrets, quests and hidden areas within the city itself there are to discover.
You have 8 turns on Explorer difficulty, 6 rounds on Balanced mode, and only 5 turns total on Tactician and Honor mode to rescue everyone in the Iron Throne Prison. Although you can always lower the difficulty of this challenge if you aren't confident in your party's abilities, many achievements will be lost if you fail to complete your goal in a harder mode. Make sure to long rest before finding a way to the Prison.
The goal is to save as many as possible, but for those looking to save everyone, it's recommended that a save be created before beginning the challenge. This trick, known as Save Scumming in , can help you readjust if you fail your first few attempts.
Thankfully, no side quests or other events in the game impact this challenge or the number of rounds your party is given. As you attempt to rescue prisoners, keep in mind that your party members should always come first if time is winding down faster than you expected. With the
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