Substories contribute a lot to . A series staple since the very first game, "" are what calls side quests. They may be brief, one-off encounters with strangers, or game-length struggles against recurring enemies. Whatever each one happens to be, as a whole, they're a big part of each game's character. Substories introduce some of 's wackiest characters, strangest mechanics, and weirdest scenarios.
But there's more in it for the player than simple amusement. 's substories are intensely rewarding, often unlocking new side content like Dondoko Island. Sometimes, they provide excellent material or monetary rewards instead. And indeed, sometimes they're just a lot of fun. Whether it's just for a laugh or for more concrete rewards, these are ten substories players should prioritize in .
Tired of walking around the streets of Honolulu? Ichiban can pick up a sweet Segway by completing "" This substory becomes available in Chapter Three, shortly after Ichiban and Kiryu meet. Located down the street from Kiryu's hotel, it's a pretty brief one: Ichiban simply runs through the basic operation of the Street Surfer, beats up some thugs threatening its inventor, and walks away. From then on, he can scoot around on the Street Surfer any time he likes, or customize it at a charging station.
Press down on the D-pad to summon the Street Surfer, then set a waypoint and hold down the right trigger to head there automatically.
Sure, has Sujimon battles, food delivery, and its own knock-off, but its strangest side activity has to be Sicko Snap. Inspired by the similarly named, this is an on-rails photography mini-game, in which players take pictures of a plethora of perverts throughout Honolulu.
To unlock Sicko Snap, Ichiban will have to catch the trolley at Aloha Beach. Here, he'll begin the substory “” He'll meet a police photographer, who'll give him a camera and explain the rules. The rest of the substory plays out like a normal game of Sicko Snap: capture as many gyrating miscreants
Read more on screenrant.com