Larian aren’t just not making Baldur’s Gate 4 – they’re treating Baldur’s Gate 3’s success as an opportunity to develop their own intellectual properties, with two new games in the works. These games will build on the “sensibilities” of Baldur’s Gate 3 in being “immersive experiences shaped by your choices”, but by the sounds of things, they won’t be adaptations of anybody else's narrative or setting. Divinity: Original Sin 3? It’s the obvious call, but come now, free your mind. How about a kart racing game, Larian, or a banging old school mascot platformer? When are you going to make a platform game, Larian?
All that’s from a Steam blog detailing a forthcoming Baldur’s Gate 3’s patch 7, which “will add improved evil endings to the game for even darker conclusions to your most sinister playthroughs, and yes, that includes you non-Durge players.” There’s some teaser footage in the Steam post which I won’t share, and a slice of new and diabolical epilogue music composed by Borislav Slavov, which I will.
Patch 7 isn’t just about wallowing in your own malevolence. It’s also about fixing bugs, “including Jaheira’s unwillingness to follow the group and jump into combat, Wyll’s less-than-romantic greetings, as well as the mysteriously disappearing Narrator lines from the Gortash and Dark Urge confrontation, to name a few”.
It’ll introduce the first of the new modding tools, as well. Given the scale of the additions, Larian plan to trial the patch with a select group of players on PC – watch out for details of the closed beta in the coming weeks. Beyond patch 7, Larian are working on crossplay and a photo mode, together with more bug fixes, performance enhancements and stability improvements.
That’s it for the patch stuff. Now, let’s talk about those new games. “Being given the chance to develop a game set in the Dungeons & Dragons universe has been a dream come true for all of us,” the post continues. “But as [CEO Swen Vincke] recently confirmed, we won't be
Read more on rockpapershotgun.com