has its fair share of memorable characters, but there's one in particular whose resilience can extend beyond the pale to cement a tirelessly annoying presence. It can be all too easy for games to focus on the characters who move the main story and neglect the rest, filling out a world with NPCs who do nothing more than parrot the news or make trite remarks. avoids this pitfall with ease, and some of the most interesting figures can be found idling in the streets or waiting behind shop counters.
Although the whole game is filled to the brim with fun interactions, the ultimate destination for extroverts is definitely the city of Baldur's Gate itself, which can be reached in Act 3 of the game. While Act 1 and 2 mostly take place in areas with sparse populations, Act 3 plunges into the bustle of a cultural capital, featuring everything from a circus side area on the outskirts to the spectacular emporium known as Sorcerous Sundries. Speaking to every NPC in Baldur's Gate can take a lot of time, but it also brings unique rewards of all sorts.
One NPC that's well worth talking to in is Naaber, who can be found in the Carm's Garm clothing store in the Wyrm's Crossing area outside the city. It's hard to miss Naaber when entering the shop, as he'll chase down any party that's ignoring him. Speaking to Naaber reveals that he's on a personal mission to find out what class of adventurer would suit him, quickly turning the conversation into something reminiscent of an overlong planning session.
What isn't always as immediately obvious is just how much of a fount of dialogue Naaber can be, as he has far more lines to work through than most minor characters in Re-entering conversation with him will continually spur his consideration of a new class, which the party can either encourage or disparage. Even picking hostile options won't necessarily dissuade Naaber, however, as his enthusiasm doesn't know normal human limits. While party companions might be quick to take offense to
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