Baldur’s Gate 3 developers are getting a lot of abuse from their fans, and someone at Larian has had enough.
As reported by Video Game Chronicles, Larian director of publishing Michael Douse made a lengthy post about how the studio was suddenly inundated by abuse from their fans, because of their promise to introduce modding into the game.
We don’t think there is any train of thought that can justify any abuse being sent towards game developers, no matter how bad a game is. In this case, of course, we are talking about a multiple time GOTY winner, winning several times over The Legend of Zelda: Tears of the Kingdom. So the issue is something else.
Why would Baldur’s Gate 3 players care so much about modding? We think the explanation lies in what Larian Games said about Baldur’s Gate 3 DLC. Essentially, they stopped themselves from making more DLC on the title, because they had pushed the game far enough that the characters maxed out their potential.
As you may remember, Larian’s explanation is that they were following the Dungeons and Dragons source material that Baldur’s Gate 3 was based on to the letter. So, if other games might have had more content added in, Larian went for fidelity.
So the high interest in modding is really about fans wanting to continue playing the game, by making new content for themselves and others to play. Given that Larian promised official mod support for Baldur’s Gate 3 would include consoles, that would immediately trump what modders are already doing on PC, because it’s only available on PC.
To paraphrase Douse, he said quite clearly that ”threats & toxicity against our devs & community teams will only harm the conversation.” Douse also explained that Larian is currently talking to the community to get their feedback, and ultimately roll it in to what Larian themselves were making when it comes to mod support. Douse also revealed an interesting tidbit: Larian was working on mod support from the first day of development.
Unfortunately,
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