After a Cyberpunk 2077 developer suggested that part of the backlash against the game's launch was the result of it becoming "cool" not to like it, players have been reminiscing on their experiences of the game's launch.
In an interview with GamesIndustry.biz, VP of PR and communication Michał Platkow-Gilewski reflects on CD Projekt Red's need to reconnect and rebuild trust with its players after Cyberpunk 2077's disappointing launch. While Platkow-Gilewski acknowledged that the community had been let down, he also suggests that "Cyberpunk on launch was way better than it was received [...] then it became a cool thing not to like it. We went from hero to zero really fast."
While there certainly was an element of schadenfreude to the chaos of Cyberpunk 2077's launch, it's hard to pin everything on the idea that players simply decided not to like the game. Platkow-Gilewski's comments have seen a wave of commenters on Twitter harking back to the furore around launch. As Twitter user Knoebel points out, "the launch was so bad" that it made national news bulletins around the world, after it was pulled from the PlayStation store over performance issues - an unprecedented move from Sony.
Other players have been highlighting individual issues. One tweet claims that "the game was beyond buggy at launch," noting specific examples including poor AI pathfinding, a near-broken police system, and the game's abysmal last-gen performance. Others have been even more specific, highlighting issues like unreadable UI and inventory text.
The conversation also turned to Cyberpunk 2077: Phantom Liberty. Voice actor Zane Schacht commented on the game's turnaround, claiming that while the upcoming expansion is said to offer what CD Projekt Red
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