In a recent interview, CD Projekt Red's VP of PR said he thought the game's reception was unfair.
By Claire Lewis on
Cyberpunk 2077's launch wasn't nearly as bad as reviews made it out to be, at least according to CD Projekt Red vice president of public relations Michał Platkow-Gilewski.
In a recent interview with GamesIndustry.biz (via Kotaku), Platkow-Gilewski chalked up the game's poor reception to bandwagoning, stating that, at some point, it became «cool» to hate the game.
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«I actually believe Cyberpunk, on launch, was way better than it was received,» he said. «And even the first reviews were positive. Then it became a cool thing not to like it. We went from hero to zero really fast. That was the tough moment. We didn't know what was happening.»
In reality, the game was so poorly received Sony felt compelled to remove it from the PlayStation Store just days after it launched. The game was only added back to Sony's digital storefront after developers spent over six months working to improve the game.
But despite his comments, Platkow-Gilewski did acknowledge that the game had its fair share of issues, and assured players that the studio is committed to delivering a quality product, even if the initial showing was rather lackluster.
"[The COVID-19 pandemic] started when we were still making Cyberpunk, but now we have the time to work on these tools to develop them, to create best practices," Platkow-Gilewski explained. " it's an
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