Baldur’s Gate 3 is a massive role-playing game, rife with decisions and choices that can come to a die roll. Consequences of a failed roll in Baldur’s Gate 3 can ripple out across the game, ranging from small changes to big shifts in the story. And even though you’ve got modifiers and tools, you’re still always beholden to the die.
To that end, I get why we are now rehashing the age-old save-scum debate. In some ways, it’s a little silly; it’s your game, so you should play it how you want.
What I would like to do, though, is encourage a few of you file perfectionists out there to embrace the failed roll. I come to you as a documented save-scummer myself—my XCOM Enemy Unknown and Fire Emblem files more than verify as much—saying that failure isn’t just entertaining in Baldur’s Gate 3. It’s actually led to some really interesting, clever moments of role-playing that make me appreciate all the more what Larian Studios has made.
So let’s lay out an example. Skip ahead to the next header section if you’d like to stay scot-free on spoilers; I’ll keep out of anything major, but I know some folks are avoiding any info about BG3 in general.
While adventuring in the Shadow-Cursed Lands, I came across a distillery where a grotesque bartender had taken up shop for a ghoulish clientele. I could tell, just from his general stature and aura, that this dude could easily become a boss encounter if I did not play it right.
As my companions pointed out to my main character, our big guy seemed about ready to burst from all the dangerous-looking elixir he was downing. So if I could keep him talking and drinking, I could get some info and skip the fight altogether. The problem was, he wasn’t easily impressed. To keep the good times rolling, I
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