Iron Lung, an indie horror game so popular it's getting a movie adaptation starring Markiplier, has raised its pricing on Steam to $8 (£6.70), a price hike of two whole dollars. For some reason, this has upset people to the point where the game's developer David Szymanski felt the need to respond.
In a thread on Twitter (thanks, IGN) Szymanski writes: «Iron Lung's price went up because the game is worth $8 so I want to charge $8, because I want to earn more money,» adding that people who still had a problem with it could «go pirate it or something idc.»
As to whether he's only doing this for the cash, he continues: «Yes, no fucking shit. I make games for a living. If I didn't want to earn money from them I wouldn't charge money for them,» adding in a subsequent tweet: «That's it. There's nothing complicated or hidden here.»
Honestly? This is fine. Iron Lung is still a steal for what it is: a short, haunting horror game that leverages a feeling of claustrophobia to great effect, throwing in some genuinely chilling sci-fi existentialism in there. I'm a wuss, so I've only engaged with it through video essays and let's plays, but the idea of a dead universe filled with barren, blood-ocean filled moons—occupied only by stranded spaceships—is terrifying.
It should be noted that, when Iron Lung experienced a spike in sales related to the Titan submersible disaster, Szymanski felt that the wave of success felt «so wrong», showing considerable discomfort. It was a time where he could've cynically hiked the price, but didn't.
Raising it by a couple of bucks is a non-event—as is wanting to be paid for your work.
Szymanski caps off his blunt explanation with the following: «If you don't think the things I make are worth the money
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