In the technical world of city-builders, 2015’s Cities: Skylines made a name for itself as an uncompromising but delicate game where players needed to spin a variety of municipal plates to keep things in order across their fantasy cities. Eight years and millions of digital building permits later, Colossal Order has returned to construct a convincing sequel in Cities: Skylines II. The iterative additions don’t arrive without consequential imperfections, but Cities: Skylines II still boasts all the intricacy and customizability necessary to provide players with a challenging and deep city-building experience.
In Cities: Skylines II, you create a whole world from terrarium beginnings. You start by zoning your districts, then adding functionality with electricity and plumbing before building serviceable districts to attract and placate dedicated citizens. I unintentionally recreated the town I grew up in, shoving all the industrial features to the side with the power and water facilities.
Despite its sandbox impression, Cities: Skylines II has an engaging progression system, offering rewards as you scale from a tiny village into a bustling megalopolis. Each milestone achieved delivers Development Points you can use in infrastructure trees to unlock systems like police and parks, while expansion permits let you extend your city limits and access the resources you need to keep the lights on. Despite how mundane it sounds, unlocking and investing in underground parking and figuring out how it could help my citizens felt revelatory thanks to this guided approach.
As my city became more complex, it opened the door to signature buildings like factories or mansions and more contemporary concerns like pollution and congestion,
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