It might be a bit of a controversial take, but I’ve always preferred the Ace Attorney games with Apollo Justice over those with Phoenix Wright. That’s not to say the Phoenix Wright originals are bad, but I just found Apollo a far more relatable and likeable character. That probably says a lot about me, but it’s why I’m so happy that Capcom has finally graced us with a collection of Apollo’s various Chords of Steel workouts with the Apollo Justice: Ace Attorney Trilogy.
From Apollo’s first case supported by his mentor Kristoph Gavin, to the last revelations in Spirit of Justice, you follow the loudest attorney (and friends) in defending a variety of clients in cases that are always heavily stacked against you. Each case in each of the three games stand apart, with a few exceptions, and then are all tied together neatly by the final case each time. However, unlike the Phoenix Wright Trilogy, the three games in this collection vary a touch more.
All the normal narrative bells are here; different prosecutors, a wild variety of witnesses, and a load of twists to contend with. However, the three games are drastically different in tone. The levity and general dumb nature you would expect from Ace Attorney is still here, but it’s just a shade darker, stoic, or mysterious than before. Another thing to note is they really go off the deep end in these three games with the weirdness of the witnesses, and it’s marvellous.
If you’ve ever played an Ace Attorney game before, then you’ll know the drill with this latest collection. You’ll get a client in dire straights, gather your evidence, then defend them in court. Largely though, your time will be divided between investigations and courtroom sequences. In the former, you’ll wander between areas and either examining the environment or chatting with characters to find evidence. In the latter, you will be hearing the testimony of witnesses and presenting evidence to expose inconsistencies and find the truth.
The key difference between
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