Bethesda's space RPG Starfield didn't have a stellar launch when it came to performance, with the mightiest of gaming rigs struggling to reach decent frame rates. The modding community got there first but eventually, Nvidia's DLSS 3 was added and now after several months of beta patches, Starfield also boasts AMD's FSR 3 and Intel's XeSS frame rate boosting technologies.
It's taken a while to arrive (and to be honest, far longer than it should have) but if you're still playing Starfield, at least you can enjoy a decent boost to the game's performance no matter what hardware your gaming PC is sporting. The latest public v1.9.67 patch includes AMD FSR 3 and Intel XeSS upscaling/frame generation systems to go alongside Nvidia DLSS. Whereas the latter only works on GeForce RTX graphics cards, the first two will run on any GPU that supports the game itself.
In the case of FSR 3, it's just a simple click in the game's Display settings to enable it but then you have to mess about with the Render Resolution Scale (RRS) value to get the degree of upscaling you're after. Reducing this drops the resolution that Starfield computes the majority of the graphics before the FSR 3 implementation upscales back to your monitor's resolution.
For example, using an RRS of 50% with a 4K output means the graphics are rendered at 1080p. Using DLSS or XeSS doesn't require you to play about with the scale value, as you get the option to switch between upscaling quality presets instead.
But what FSR 3 and DLSS both have in common is frame generation, and it makes a huge difference to how well Starfield runs, especially in city areas like Akila. I ran some quick benchmarks to give you a rough idea of how much better the performance is with Frame Gen.
The base figures are taken from doing three runs from the middle of Akila out to the spaceport's landing area and you can see that Intel's XeSS with the Balanced preset offers a reasonable but fairly small 12% improvement to the average frame rate.
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