Robocop: Rogue City's combat feels like straight up murder: I totally lost it when I punched someone for the first time and Robocop's fist flew out with the force of a particle accelerator, instantly atomizing their skull. A few minutes later I had to take a breather after picking up a dumpster and squashing four guys into a corner with it, like it was a malevolent hydraulic press adorned with Oakleys and Punisher skull stickers. When taking out hordes of Detroit street trash, Robocop: Rogue City is an absolute blast, but brutally uneven pacing and a coma-inducing plot leave it in the same mediocre arena as the film's sequels.
What is it? Narrative FPS based on the classic film
Release date November 2, 2023
Expect to pay $50/£50
Developer Teyon
Publisher Nacon
Reviewed on Radeon RX 6600, Ryzen 7 5700G, 32GB DDR4 RAM
Steam Deck TBA
Link Official site
There is a tremendous sense of physicality in Rogue City. You can pick up enemies by the neck and fling them against walls so hard that chunks of rubble will rain down on their ragdolled corpses. Bullets scatter reams of paper and turn clutter into hurricanes of plastic and metal shrapnel. When Robocop grabs something with his giant metal gloves it retains its physics, so the computer monitor you're about to whip at some guy's head will thud against a wall or get jammed in a door frame a la Garry's Mod. Environments are littered with a comical number of explosives that behave in hilariously different ways. A propane canister will bonk against the head of whoever you throw it at and then rocket around the area before exploding. Robocop can pick up landmines and whip them like frisbees.
I loved the way Robocop's auto-9 machine pistol handles, a modular burst fire SMG that
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