Ever since its first title 20 years ago, the WarioWare franchise has shapeshifted to take advantage of the capabilities and gimmicks of whatever the current Nintendo platform was. But the first entry on Switch, Get It Together, bucked that trend, putting you in control of the actual cast of characters in platforming-style microgames instead of taking advantage of the Switch’s unique traits. WarioWare: Move It aligns more with the traditional WarioWare experience, resulting in a better overall collection.
Move It takes the core tenants of the WarioWare franchise and cranks them up to 11. Players must learn various forms using two individual Joy-Con controllers, then complete rapid-fire microgames – three-to-five-second minigames that rely on your on-the-fly reactions to complete. As you progress through a session, the difficulty of each game and the speed at which they fly at you increases, creating an ever more frantic experience.
WarioWare: Move It lets you play through various microgames using two Joy-Con controllers. If you’re like me, you haven’t used the Joy-Con wrist straps since you opened your Switch. That means the first thing you will need to do is find the wrist straps for your Joy-Cons, as several forms and microgames require them for specific actions.
I love the diversity of microgames on display. One second, I’m holding my arms out, clanking drinks with people at a party, then a moment later, I’m holding my Joy-Cons like an umbrella to protect a woman from getting soaked in a rainstorm before raising my arms to pick a giant nose. The irreverent humor fans have come to expect is in full effect with Move It, as is the creativity.
The forms allow you to properly position yourself for the upcoming minigame, but
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