When the original Nickelodeon All-Star Brawl came out in 2021, it was a relatively bare-bones experience, but those bones were solid. Despite lacking many single-player modes, items, and even character voices, the core gameplay was good enough to keep the game afloat until it received refinements via online updates over the next two years. Nickelodeon All-Star Brawl 2, however, comes packaged with all those improvements and more. Developer Fair Play Labs has learned its lessons, and while the game isn't without its faults, it's a more-than-worthy follow-up.
Nickelodeon All-Star Brawl 2 starts you off with 25 characters, which is the same amount currently available in its predecessor if you include DLC. A surprisingly large number of characters do not return for the second entry, however; only 14 fighters return, meaning 11 were replaced. If one of your favorites was cut, you have every right to be disappointed, but it's a blessing as well. For one, notable exceptions from the first game, like Squidward and Jimmy Neutron, are included here. A new roster also means the team at Fair Play has more opportunities to be creative with character mechanics, and the game feels more novel, even though the basic gameplay is similar.
Luckily for All-Star Brawl 2, its strongest elements are its core combat mechanics. All the side content in the world means nothing if the game doesn't feel good to play in its most basic modes, so it's a good thing the franchise still feels great. Movement is quick and precise, powerful attacks are satisfying to land and devastating to absorb, and a new slime meter raises the skill ceiling higher than before. Fair Play has struck a successful balance between depth and approachability.
This balance is
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