Beginning in 1989, the Prince of Persia series enjoyed consistent attention, with its longest break between releases being six years between Prince of Persia 2: The Shadow and the Flame and the better-left forgotten Prince of Persia 3D. 2003’s Sands of Time and its two sequels marked a new era for Prince and, in many ways, laid the foundation for Ubisoft’s most successful franchise, Assassin’s Creed. The 2008 Prince of Persia reboot didn’t reignite the series as Ubisoft had hoped, and 2010’s Forgotten Sands felt closer to a movie tie-in than a new, proper entry.
That game’s subtitle would end up being a portend of the future as the series seemed inexplicably lost to time. Though not completely ignored, thanks to the occasional cameo in other Ubisoft games and underplayed mobile releases, we will have gone 13 years without a new Prince of Persia game by the time The Lost Crown is released early next year. We’re well overdue for another chance to explore a Persian location with our impressive parkour skills. We may not have expected the series to go back to its 2D roots for its triumphant return, but based on our discussions with developer Ubisoft Montpellier and playing the game’s first three and a half hours, it may be precisely what we need.
“I think you should ask [Ubisoft CEO] Yves Guillemot,” says game director Mounir Radi with a laugh when I ask why we’ve had to wait so long for a new Prince of Persia. He genuinely doesn’t have an answer to the question, but his excitement at finally being able to bring the series back is evident.
The Lost Crown wasnʼt an assignment that came down on high from Ubisoft but was instead directed by the team Radi helped put together for the game.
“It’s fully us. It’s not a command,”
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