Call of Duty cycles through its lineup of villains on a yearly basis. Sometimes it's Nazis, other times it's Russian nationalists or zombies. But the most dangerous threat is one without a lust for brains or access to weapons of war; it's stagnation. And while many Call of Duty teams often switch up just enough variables to stave off monotony, Call of Duty: Modern Warfare III fully submits to the annual churn.
The campaign embodies this, as it rushes to a conclusion with little care for the details. COD missions usually follow a predictable yet mostly effective formula of packing together various one-off gameplay mechanics through fluctuating levels of intensity. Modern Warfare III cuts out necessary buildup and most of the variety, leading to basic stages riddled with pacing issues. Many max out at around 15 minutes, which means the usual rollercoaster of ups and downs has been stripped down to only include the descents. The spectacles are also less bombastic, and the abbreviated journey to them only further diminishes their appeal.
Speeding ahead also impedes the storytelling since it barrels through beats at an astonishing clip. How Call of Duty: Modern Warfare II’s antagonist is alive and why they’re now an ally was haphazardly glossed over in a cutscene from a previous multiplayer season. Vital details like that are just more casualties of its hurried pacing.
While much of the campaign poorly emulates what COD has already done, the wider Open Combat missions attempt to take that blueprint into new territory. However, the promise of more agency is undone by how shallow these stages are. Exploring these larger levels is not worthwhile as unlocking new guns is often redundant. Upgrades and weapons also don’t carry
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