I've been playing a ton of Super Mario Bros. Wonder over the last couple of weeks (in addition to the hands-on I had as a part of our current cover story), and the review embargo has officially lifted. However, due to restrictive embargo guidelines that don't allow us to discuss large portions of the game, we have opted to hold our final review until the game is available for purchase. With that said, I did want to share some brief thoughts within the confines of the embargo.
I've loved my time with Super Mario Bros. Wonder. The game is aptly named for a title that instills a strong sense of wonder around every corner. Each stage introduces new gimmicks with appropriate and well-designed on-ramps, then expands on them in fun and unique ways. I truly never knew what I was getting into each time I went into a new course, and I was almost universally delighted once I started making my way through.
The Wonder Effects are the stars of the show, bringing joyful surprises each time you experience one. Whether it's a transformation of the course, your character, or a combination of the two, it was always a fun and exciting occasion whenever I found a Wonder Flower. Director Shiro Mouri told me in my discussions with him that one of his main goals with Super Mario Bros. Wonder was to fill the game with secrets and mysteries, and he has very much succeeded in that initiative. I never knew what I would encounter next, and while that is, in part, thanks to the new enemy types, power-ups, and stage conventions, the Wonder Effects kept me on my toes more than any other component of the Super Mario Bros. Wonder package.
Even outside of that novel addition, Super Mario Bros. Wonder plays extremely well. Not that Nintendo has ever given
Read more on gameinformer.com