The original Super Mario RPG, released for Super Nintendo in 1996, felt like it was meant to be your first RPG. In an era when Final Fantasy tried its best to tell mature stories within the medium's limitations and Dragon Quest demanded hours and hours of your time, Mario’s adventure felt much brighter and more manageable. Familiar characters, a lighthearted story, a reasonable length, and timed button-pressing during combat made it stand out against the competition. Revisiting the game more than 25 years later in this new remade shape shows the original formula did not need much tweaking to deliver an engaging and enjoyable journey. Super Mario RPG is not entirely innocent of the sins of video games past, but old fans will relish the chance to see the game in a new light, and I’m confident newcomers will find something to love.
Beyond the fun combat, visuals, and story, the best part of Super Mario RPG is that it is incredibly bizarre. The Nintendo of 1996 was still figuring out the rules of Mario’s universe, and as a result, developer Square (not yet Square Enix) was able to create characters and put Mario in positions his parent company would likely never agree to today. The remake, thankfully, maintains all of that weirdness. I didn’t find anything salacious or offensive, but there are entire races of characters that we have never seen again in the Mario universe, Shy Guys have full conversations, and some dialogue choices make Mario come off as a jerk. In one scene, a party member has to hold Mario back from punching a child Toad who casually insulted him. I am grateful the game has not been sanitized and is still full of admittedly inconsequential references to other franchises and Nintendo games.
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