Blake Hester is hard at work on Game Informer’s full review of the exceptionally long Like a Dragon: Infinite Wealth, but while he is gathering his final thoughts, I wanted to share my impressions so far.
Like a Dragon: Infinite Wealth can be deathly serious when it wants to be. A character with a negative first encounter with the game’s protagonist, Ichiban, soon reveals he is in over his head with the local Yakuza and spends time in jail, leading to heartbreaking difficulties with his significant other. Ichiban is sympathetic and builds him up with his unique and often excessive brand of optimism. The moment is well-written and genuinely moving. Those moments (at least in the first 11 hours) are rare and hit hard.
The majority of the game is an absurdist fantasy in a believable (and this time, surprisingly American) setting, and I am learning from my early hours that maybe this is precisely what I want from video games as my real-life age nears Ichiban’s. Riding around the city on a Segway with new friends as we beat up locals who pick fights for nearly no reason is a bizarre joy. After approximately 10 Like a Dragon games (a few of which I have played), the team at Ryu Ga Gotoku Studio has basically perfected the bizarre tone of its series to create an experience that manages to feel grounded when it needs to but silly at every single moment it doesn’t. And it’s exactly the kind of story I want now – a tale of adults in a city just trying unsuccessfully to stay out of trouble.
Perhaps it’s a product of finally rushing to the end credits of Final Fantasy XVI so that I could dive into Infinite Wealth guilt-free, but I have grown weary of the high-fantasy (and science-fiction) melodrama of the typical RPG. Where Final Fantasy XVI felt like an impression of a video game for adults with its liberal use of profanity, violence, and brooding protagonist, Infinite Wealth feels strangely relatable despite being a game where you have a pet crawfish named Nancy that can
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