What is it? A time-bending metroidvania that marks a new era of Prince of Persia.
Release date January 18, 2024
Expect to pay £45 / $50
Developer Ubisoft Montpellier, Ubisoft
Publisher Ubisoft
Reviewed on Nvidia GeForce RTX3070, AMD Ryzen 7 2700X, 32GB RAM
Steam Deck N/A
Link Official site
Prince of Perisa: The Lost Crown is a slow burn to a fault. Its beginning hours are mired by overly simple and unremarkable platforming, unhelped by a disjointed narrative that left me with zero investment in its story. If I were reviewing this based on the first 15 hours alone, I would've been a lot more sour. Yet its second half does a fantastic job of leaning into its strengths, and when I rolled credits I couldn't help but wish the entire game had been this way.
It's a solid attempt at a metroidvania from Ubisoft and one that, all things considered, took me by surprise with how much I came to enjoy it. I've never been one to express much interest in metroidvanias or even Prince of Persia for that manner, and while I feel less enthusiastic about the whole thing than I did when I previewed The Lost Crown last summer, I can't fault it for how competently it nails the basics.
Though I may not have dabbled in Prince of Persia previously, I do at least know that this is the series' first appearance in a long 14 years. Not only has it swapped out its 3D perspective to return to its 2D platforming roots, it's also forgone its eponymous prince character in favour of new protagonist Sargon. This lad isn't royalty, but rather a member of the Immortals, a group tasked with protecting the prince Ghassan and keeping Persia safe.
He doesn't do a very good job of the whole protecting thing though, as his mentor Anahita snatches Ghassan away to
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