Dark and Darker patch notes are here for the first major early access update to the cutthroat dungeon-crawling RPG. Developer Ironmace isn’t revealing all its changes in detail, but gives us a pretty good overview of what’s changed in this big Dark and Darker update. With multiple class changes including a huge Rogue Cutthroat buff, some nice Ranger buffs, and a Bard rework, there’s a lot to discover in Dark and Darker patch 1.
This Dark and Darker patch changes a lot, from top-level additions such as sounds for UI, items, perks, skills, spells, and even stepping on water. Two new attributes have been added to the RPG game, Manual Dexterity and Persuasion – the first seems fairly self-explanatory, but it’ll be interesting to discover how the latter affects your gameplay. The Bard itself has been reworked to make it “more gear and attribute dependent,” which will make it one of the tougher Dark and Darker classes to get going.
Not explicitly listed but reported by many players on the game’s official Discord where the patch notes were shared is that merchants are now frequently to be found selling blue and purple gear. That’s potentially quite a big shift to balance. There’s also a note that “all weapon damage has been rebalanced,” with early testing suggesting that Rogue daggers have had some notable nerfs but longbows and crossbows are serving Rangers rather well.
It’s certainly not all bad for the sneaky sorts, as a rather dramatic Rogue Cutthroat buff has more halved its cooldown. Meanwhile, the Ranger Quickshot now has a longer cooldown but will fire a different amount of arrows based on bow type used. Their Multishot and Penetrating Shot skills both have their cooldown reduced, while a Wizard Fireball nerf sees
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