After a long wait, MultiVersus relaunches next week. I was able to go hands-on with this reworked version of the game early, and I also got the scoop on how its latest fighter, horror icon Jason Voorhees, was reimagined for the relaunch.
Jason Voorhees is the killer from Friday the 13th, a series of horror films that are certainly much more grisly than any other property included in Player First Games’ and WB Games’ fighting game, even Game of Thrones. That didn’t stop the developers from finding a way to make such an oddball character choice work and do two things Design Director Daniel Kraft thinks all MultiVersus characters should do: pack in references and “find the soul of the character in these amazing IPs.” It all starts with research
“There’s always someone on the team who’s a superfan of whatever character or stage it is that we’re working on, so we always lean into those individuals to make sure that we get the most authentic feel for the character,” Kraft tells Digital Trends. “For Jason, we had a lot of horror movie fans, and they had some very specific requests that we tried to get into the game.”
RelatedA quick analysis of Jason’s moveset shows that fandom. He’s a bulky tank character whose central mechanic is building up “gray health” that he can use to absorb damage and prevent him from getting knocked back while charging up powerful attacks. It’s a clever way to adapt a hulking slasher villain like Jason into a multiplayer-minded fighting game like this.
“We always start with the character first. Whatever IP we get, we need to make sure that how they play feels how you would expect that character to play,” Kraft says of designing Jason’s moveset. “Jason’s an undying juggernaut that can’t be stopped, so we wanted to bring that identity of how you
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