has an extensive new crafting system that includes more robust rules for making magic items. One recurring fantasy motif is the idea of creating the perfect magic tool to defeat an evil villain. From the crafting of Andúril in to Thor and Groot crafting Stormbreaker in, it's often a critical step in the hero's journey that plays out in countless stories, including those that play out in games like .
Previous editions of had extensive crafting rules for both magic and mundane items, but the original ruleset for Fifth Edition only contained suggestions on how to make magic items. This was corrected as part of the allowing players to create their own mundane swords, armor, or equipment. The, which comes out in November, expands on these rules with a more extensive guide on making magic equipment.
In 's 2014 ruleset, there were no explicit rules that allowed players to craft a normal sword or a suit of armor. While there were some vague rules about crafting magic items, they were rarely used because the DM had to determine whether a player had the base capacity to create a magic item in the first place. Now, having proficiency with a certain set of tools comes with the ability to craft everyday items of some kind. In addition, there are also explicit costs and time needed to craft every common piece of equipment in the.
Screen Rant sat down with D&D designers Chris Perkins and James Wyatt to discuss everything that's changed in the 2024 Dungeon Master's Guide.
Another wrinkle to the crafting system is the addition of Bastions, which can also be found in the. Players can add certain facilities to automatically craft specific items as part of a Bastion turn. While players still need to spend gold to make the material, the time cost is factored into the Bastion turn. Bastion facilities also come with hirelings that have proficiency in the necessary set of tools needed to make certain items.
By providing a set crafting system,players can now utilize downtime more
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