You can now knock down enemy dirtbags using a dinner plate as a violent frisbee in Selaco. Wonderful. The first-person shooter, which is replete with satisfying explosions, gunfire, bullet ricochets, smashing glass, sparks, goo, blood spatters, dust, ice particles, smoke, flecks of plaster, and bad guys yelling at one another about how she's over there, may be described as noisy, both in the aural and visual sense of the word. Which is how we like it, you understand. This latest update to the early access shooter leans into that by layering on even more juicy shootFX. It also adds a whole new game mode and plenty of other tweaks. The bad news is that some story bits are now delayed.
First things first - the new "Special Campaign" mode is basically the shooter's equivalent of new game plus. It will let players replay the campaign (as it exists so far) "but with unique Endgame Content and Randomization," say developers Altered Orbit in the update post. It'll add random enemy encounters and give weapons ARPG style rarity colours, among other tweakable settings.
There were plans to call this "Randomizer" mode but it seems the devs have redesigned and rebranded it. As with classic examples of new game plus, you'll need to have already completed the game to unlock this new special mode (or, in this case, chapter one of the campaign - what exists of the game so far).
But more fun than this new mode, for me, are the ways the F.E.A.R.-like enemy patrol goons have been further improved. Like I've mentioned, they'll fall over when you throw a plate at them, but also now stumble if you blast them in the leg. They'll take increased damage when frozen by frosty grenades, and make more callouts to one another when looking for the player (for example, they will now yell about your flashlight giving you away).
There's a miscellany of other improvements, such as snappier Halo-style melee attacks, and a bunch of balancing to various firearms. There are also many bug fixes. "Throwing
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