Choosing the right class is important for any character, but choosing the right subclass is especially important for a monk. Like most other classes, monks choose subclasses at level three. There are 15 monk subclasses from 2014 5th edition and the updated 2024 rules, including those revealed in , each of which can grant characters a wide variety of bonuses.
In contrast to the old spell slingers and sword swingers, the monk is unique. They fight with bare fists and Wuxia-like finesse, using Ki Points like spell slots to augment their attacks and increase their chances to strike. Like most classes, monks come with a swathe of subclasses to pick from. Each one is valuable in its own way, usually providing the player with new features and abilities to spend their ki on. Still, some subclasses are better than others.
As of 2024, a new Player's Handbook has been released featuring a rework to the entire Monk class. This rule book also reworks four of the subclasses for the Monk, slightly tweaking their abilities and replacing others altogether. Each still follows the 5e rule structure for ease of use.
Way of Tranquility is easily the least powerful monk subclass in , but that's kind of the whole point. Tranquility mostly gives players options for avoiding combat, not participating in it: from the moment they choose it, they can cast to protect themselves at will, and use Healing Hands to restore their allies' HP. Later, at sixth level, they get advantage on Charisma checks when they're trying to cool tempers.
One-shots are a good way to give new players a taste of D&D without any long-term commitment. Here are some of the best to help get people started.
Way of Tranquility exists to provide an alternative way to play a monk character: as an agent of peace, not a combat whirlwind. It can actually be an interesting choice in more roleplay-heavy campaigns, but is basically useless in combat. That said, Tranquility monks can talk would-be enemies down, or even remove their
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