is a game full of secret interactions and hidden quests, and the Githyanki egg you can pick up in Act One comes with both. If you complete a few interactions correctly, you can get the egg to hatch and interact with its occupant. To get started, you'll need to complete most of Act One and make your way to the mountain pass, into the Githyanki Crèche.
The Crèche contains both a training ground and a Hatchery for the Githyanki in , making it a veritable stronghold for this group of Gith soldiers. You can steal one of the Gith eggs in the nursery, much to Lae'zel's disdain. What you choose to do with it will determine the child's destiny.
Towards the end of Act One, or once you reach the northwestern part of the map, you'll run into a group of Githyanki soldiers and one Dragon Rider. After your group finishes this interaction, Lae'zel will mention the Crèche if she hasn't already, so keep heading north towards the mountains. In the Mountain Pass, you'll run into a trader named Lady Esther, who will ask you to steal an egg from the Crèche.
The Githyanki are an unpopular yet iconic race in Dungeons & Dragons, and may be unfamiliar to casual players — but Baldur's Gate 3 centers them.
If you agree, keep on the path until you reach the overtaken Rosymorn Monastery. In the monastery, there are a few interactions you have to complete before you have semi-free rein to walk around, so wrap these up however works for you.
While attacking the Gith in the Creche won't actually impede your ability to get the egg, the Crèche might be more challenging to navigate if everyone wants you dead.
They have no bearing on how the egg situation turns out, so proceed however you wish. Once you're able to, take the hall on the left from the entrance and then your next right to get to the Hatchery.
Once you arrive at the Hatchery, you have two options. You can jump or fly around the pools of acid to steal the Gith egg,or you can chat with Varsh Ko'kuu instead and try to convince him to give
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