Blizzard revealed nearly all the Hero Talent Trees with the launch of the War Within Alpha and subsequent builds.
Our Holy Priest guide writer, AutomaticJak, offers an early review of the Archon Hero Talents, a Halo-centric spec that offers some stunning visuals but fails to capitalize on its advertised class-fantasy of becoming an ultimate avatar of light.
Archon is the shared Holy and Shadow Priest hero talent which is described as players becoming «blessed from higher beings to enter into an ascended state, becoming an ultimate version of themselves».
In this article we'll review the Archon talents from a Holy Priest perspective for both Raiding and Mythic+, breaking down the strengths of this Hero Talent and some feedback on how it feels to play with the ability in Alpha at the moment.
As teased pre-release the Archon tree is centered around Halo with the first talent node Power Surge causing additional Halos to burst out of you after casting Halo and increasing the overall radius. For those who have not played Priest in awhile, Halo does not damage enemies that you are not in combat with so you won't have to worry about accidently pulling enemies with this talent!
The capstone Divine Halo causes your Halos to return to you and when combined with the first talent causes a constant flow of expanding and contracting Halos that damage and heal allies resulting in Halo becoming a