Blizzard revealed nearly all the Hero Talent Trees with the launch of the War Within Alpha and subsequent builds.
Our Assassination Rogue guide writer, Whispyr, offers an early review of the Deathstalker Hero Talents that struggles to find a clear unifying vision instead offering some talents that directly oppose each other and disrupt Assassination's gameplay.
As a foreword, I would usually review the talents here, explain the core concept behind the tree, and then try to show both the positives and the negatives. Deathstalker makes that process incredibly difficult because this tree is a jumbled disaster of leftover, uninspiring, and almost offensively underdeveloped ideas with little to no redeeming qualities. I hope this article is a harsh, targeted rebuke against the tree. The Rogue community deserves better.
So, instead of talking about the core mechanic and how the talents fit around it to elegantly enrich the rotation that the basis of the tree provides like I would've wanted to, I'm instead going to split up this section into the following three categories:
I want to start off with what is going to be the only positive note I can muster. Some talents here are actually pretty interesting, and I would love to see more emphasis on them.
Deathstalker's Mark is the