has taken the universe in an exciting new direction, and it's already shaping up to be one of the most popular RPGs of recent years — but unfortunately, it wasn't able to avoid the most glaring, decade-old mistake from. Not all players will immediately recognize this issue with Portkey Games' latest release, but as witches and wizards spend more time in Hogwarts and the surrounding lands, they'll eventually start to notice all enemies in are a major letdown, which risks cheapening the experience as a whole.
It's clear that the game took some amount of inspiration from past titles, both from the RPG genre and from. In fact, some mechanics are an obvious nod to the franchise's older games. For example, the system for learning spells in pays an unsuccessful homage to previous movie spin-offs, and. may have also been influenced by the iconic RPG, but not in the right way when it comes to enemy types.
Related: Hogwarts Legacy Will Never Be As Good As PS1's Sorcerer's Stone
Just like in, the enemy types in is rather unimpressive when it comes to variety. Throughout their wizarding adventures, players will need to slay many opponents, and constantly fighting a combination of dark wizards, goblins, spiders, and Inferi can quickly become exhausting. It's not quite as bad as, in which the Dragonborn will rarely encounter an enemy that isn't a draugr or a bandit, but this mistake can make witches and wizards feel reasonably unenthusiastic about fighting and utilizing the otherwise fantastic combat mechanics in .
This problem becomes even more surprising when considering the many creatures that the expansive universe could have incorporated to spice things up. For example, even though players can get into Azkaban in , the Dementor
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