isn't free from tropes, but there's one specifically that it could have done without. It would be unreasonable to expect a Wizarding World game to not include any likeness to plots or archetypes, but seems to have a trope a bit too similar. It could have been more interesting if skipped the Chosen One trope that seems so popular in the universe and the fantasy genre.
Similar to how Harry Potter is known as the Boy Who Lived, players in are given the position of the Chosen One due to circumstances beyond their control. has main character connections with the books and movies, but there was no need to make the player another Chosen One to fill in for Harry Potter. The game could have simplified its plot to set it aside from other media in the wizarding world, even if that meant abandoning the player character's unique abilities.
Related: Hogwarts Legacy Has Skyrim's Biggest Problem
The idea of Ancient Magic might be interesting, but focuses on it to the point that being a student at a magic school seems like an afterthought. Classes themselves are used as tools to give the player spells that they'll need to progress in the main quests. Even the day and night cycles are meaningless — negating the possibility of having a class schedule like a student would — because the player can spend days on side quests and go back to Hogwarts at any time without consequences for how long they've been away.
The player character in being the Chosen One draws away from the academic setting of Hogwarts Castle. Instead of reusing a common trope in the universe, could have focused the plot around being a new student and putting pressure on players to win the House Cup or making relationships more meaningful than they are in the current game,
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