The war against the bots has been going shockingly well in Helldivers 2, despite the best efforts of the Automaton scourge. Gunships and giant walkers have barely stopped the march of liberty from rolling over the machine worlds—there was a minor speedbump via the major order to free Tibit, but things have been going great otherwise.
Great enough, in fact, that players have a chance to clean up that galactic scrapheap for good. The Automatons have been cornered in a tiny slice of the Severin sector, holding onto the piddly bastions of Maia, Durgen, and Tibit.
«All Helldivers are ordered to make an all-out push to completely destroy the Automaton Legion. Despite the enemy's losses, Automaton messages still include references to 'The Reclamation'. They must be annihilated before this plan can be carried out,» reads an in-game dispatch.
It'll be a tall order, though. Helldivers only have, at the time of writing, three days to liberate those planets. The first push has ramped Maia up to 43% liberation, and while Helldivers.io projects it'll be captured in a far-too-slow 15 hours, it's a sure thing that the liberation rate will ramp up as brave soldiers pour in this evening, and over the weekend.
The introduction of the effective LAS-99 Quasar Cannon has likely helped, since it can knock the game's new gunships out of the sky—though I'm personally a fan of the recently-buffed Anti-Materiel Rifle. There's something very satisfying about two-tapping automaton hulks in the face, especially after my many hours of terror at the hands of their flamethrowers.
The question remains, though: What happens if we win? Can we actually wipe out the Automatons?
The answer's a solid «maybe», soldier. The galactic war of Helldivers 1 operates in a never ending cycle—Super Earth either wipes out the bugs, bots, and psychic aliens, or it gets conquered entirely. Win or lose, a cutscene plays and everybody resets to square one. It's like Groundhog Day if Bill Murray had a rocket launcher. Or
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