Helldivers 2 has exploded onto the gaming scene in a massive way. This co-operative third-person shooter packed with danger, action, humor, and surprises has already become one of this year’s most talked-about games. What some people may be less familiar with though is its progenitor. The original Helldivers, which debuted in 2015 (and is still active) is a co-op, multiplayer overhead twin-stick shooter packed with action, intensity, and plenty of challenging situations that a player might find themselves in.
We asked Johan Pilestedt, CEO & Creative Director at Arrowhead Studios about the process of adapting the original overhead-view gameplay of Helldivers into the third-person format–after first congratulating him for the rip-roaring success of the game. We asked how the team felt about the positive reception. “Overwhelmed and ecstatic! Over the last 15 years, we’ve seen a keen interest in the types of games we make and it was great to see our work recognized at this scale.”
He then elaborated on the process of choosing to go third-person view. “After the successful launch of the original Helldivers, we knew we wanted to test the game design philosophy in first- or third-person. Our stance has never been about ‘only top-down.’ However, a lot of the things we are aiming for when we make games lend themselves to perspectives that are a bit more “removed” from play, such as our commitment to draw inspiration from real life and pop culture. We tried this by pulling down the camera in Helldivers. We wound up feeling really excited by the viscerality of the combat, which made us committed to exploring what Helldivers would be like in third-person.”
“A good co-op game forces players to play together, but a great one makes players want to play together”
Maintaining a persistent sense of danger and chaos was crucial to both games. “Maintaining the sense of chaos was one of the largest challenges we had in creating Helldivers 2. In a top-down perspective, everyone knows
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