Following the release of the record-breaking GTA VI trailer, there has been an equally large amount of reactions from all kinds of content creators and personalities.
Among that sea, former Rockstar New England animator Mike York published his own reaction as an ex-employee of the studio. York worked on GTA V and Red Dead Redemption 2 for six years before leaving Rockstar (most recently, he worked on God of War Ragnarok in the final stretch to launch), and he was extremely impressed with the level of visuals achieved in GTA VI.
It's not just a bigger city. Everything in the city is expanded on. What I mean by that is there's more people, there's more cars, there's more plant life, there's more animals, there's more hair on each character. Every single thing has been reworked and developed and pushed. If you look here in this little cutscene, they even have little particles in the air floating through. This is an in-game cut scene. A lot of the games that you see are done with cinematics and they cut to a scene and it's not all in-game, it's kind of pre-rendered, but everything that you see in a GTA game is all done in-game. Every single cut scene.
Everything looks very good for in-game! I'm really impressed with how far they're bringing the graphics for an in-game kind of version of this because a lot of times when you see a cinematic this is not that. When you play this game, it's really going to look like this, it's going to look just like this. It's going to be incredible. I cannot wait, because the the artists over there really know how to push the consoles and the hardware to the limits with their level of detail (LODs). Like, this is just a normal character that's in the game, an NPC or whatever, but look how
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