Grand Theft Auto 6's first trailer has resulted in an M-class star's worth of reaction videos from YouTubers across the globe, but one that stands out from the army of gurning thumbnails is the response of Mike York. York is a professional animator who worked at Rockstar for 6 years, designing animations for both Grand Theft Auto 5 and Red Dead Redemption 2. Now he runs his own YouTube channel, York Reacts, and naturally he had some things to say about GTA6's trailer.
The video primarily focusses on how the trailer was constructed, and what it represents as a step forward for Rockstar's visual tech. For example, referring to the opening shot of protagonist Lucia being interviewed in prison, York says. "This is an in-game cutscene. A lot of the games that you see are done with cinematics, and they cut to a scene, and it's not all in-game." He then goes on to state that "Everything you see in a GTA game is all done in-game." In a follow-up video, he clarifies that when he says in game, he specifically means in-engine. Nonetheless, the point is nothing that we saw was pre-rendered, which tracks with how Rockstar has marketed its previous two games.
His most relevant point, however, comes when York talks about how greatly improved GTA 6's NPCs look. "Look how realistic they look now. Usually the old NPCs and somebody who's just kinda milling about in the game, that's not a main character, doesn't look this good. And that's because they're pushing the limits right now on this new hardware for PS5. And eventually this game will probably come out for PC, but it's gonna be a long time, right?"
Rockstar has yet to comment on whether GTA 6 will come to PC, with only the PS5 and Xbox Series X/S mentioned in the press release
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