A former Rockstar animator who worked on Grand Theft Auto 5 and Red Dead Redemption 2 has weighed in on why the GTA 6 developer focuses on releasing new games for console first and then PC second.
After GTA 6 was officially revealed but before the first trailer drop, some wondered if Rockstar might buck the trend of releasing a new game on consoles and then on PC a year or more later. The developer did not.
The news hasn't gone down well in some corners of the Rockstar fandom, so former Rockstar animator Mike York has weighed in to shed some light on what goes on behind closed doors. While the long wait for a PC release typically stems from the team's desire to release something that's the best version of itself, it's also true that priorities lie with getting something out on the platform it sells best on.
"One of the main things I want to touch on is that the reason why a PC port comes later, and not the first thing that comes out, is because they want to prioritize what sells," York says on YouTube (thanks, TweakTown).
"Most of the time, especially in the past, PlayStation was the big seller. PlayStation was the console to have; it sold more copies than any other console for the most part; everybody is playing PlayStation."
York goes on to explain that the popularity incentive leads developers to ensure the port of the dominant platform works really well. In this case, that's PlayStation, though Xbox will still be worked on. Looking back to his time working on GTA 5, he says Rockstar concentrated on both PS3 and Xbox at the same time but was "mainly pushing the PS3 to the limit because the PS3 was kind of better hardware at the time to use memory and different things."
That's not to say that a PC version of even GTA
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