Customizing a character at the start of the game can be a daunting task, but this initial round is only the first foray into a world of rich choices and extensive freedom to tweak and retool. Some of the later ways to edit characters are obvious, like selecting new spells and feats when leveling up, but others can be a little easier to miss. Most importantly, it isn't only a custom Tav protagonist that can be the recipient of major overhauls, as offers opportunities to overhaul the whole party according to personal preferences.
Fundamental changes to characters in 'sinspiration, can vary between groups. How much freedom players should have to go back to the drawing board is ultimately up to the dungeon master in some regards. Multi-classing is officially supported, as is rolling a new character after one dies, but retconning a character's unique attributes is often best determined on a case-by-case basis. For, of course, there has to be one universal set of rules, and developer Larian Studios has chosen to err on the side of more liberal possibilities.
Withers is a particularly mysterious presence in any camp, with a dried-up undead appearance and a refusal to answer too many questions that can gesture toward an unknown backstory that begs to be told. Even for those who find him unwelcome, however, his utility is what really makes him hard to ignore. Although he's happy to criticize the protagonist or scorn certain ideas, Withers is also willing to provide some extraordinary help, and he can be a saving grace for any campaign that's going poorly.
Resurrecting party members and recruiting hirelings from Withers are particularly memorable possibilities, which can respectively boost fighting power going into a battle and
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